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Can Accident
Reconstructionists Accurately Determine Occupant Acceleration After the Fact?
This is a very common
scenario in low speed crashes: a patient is injured, the car shows little
or no vehicle damage, and the defense expert testifies that, based on his
calculations, the acceleration that the occupant experienced during the crash
was minor and that injury was impossible.
The expert's testimony
may be very impressive to a jury, since his or her report seems to be very
authoritative and accurate-"the occupant did not experience an acceleration
greater than 3.12 Gs."
The truth is that these
numbers are not accurate-in fact, they are virtually pulled out of thin air.
Understanding how the engineering expert determines these numbers is critical,
because once we understand how to calculate the acceleration of a collision,
we can see that it is impossible to do so accurately by simply observing photos
of the cars after the crash.
First, it is possible
to calculate the acceleration that the target vehicle (or the vehicle that
is struck during a collision) experiences, but you need to have some very
important pieces of information before you can do so. This equation is used
to calculate the velocity of the target vehicle:
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Where,v2
= increase in velocity
of the target vehicle after the collision.
v10 = closing
velocity before the collision.
e = coefficient of
restitution.
m1 = mass
of the bullet vehicle.
m2 = mass
of the target vehicle.
F = sum of the external
forces on the two vehicles (e.g., braking force and rolling resistance). |
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=
Delta t, or the length of time in which the impact takes place. |
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We
can calculate the final velocity of the target vehicle, or v2, if
we know the mass of the bullet and the target vehicles, the closing velocity
of the bullet vehicle, or v10, and the coefficient of restitution
of the collision. The coefficient of restitution simply measures the elasticity
of the collision, or how much bounce the cars exhibit when they collide. The
coefficient of restitution is calculated as follows: |
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Let’s just go down the
list, and look at the problems that face the accident reconstructionist (AR).
First, the mass of each
vehicle is relatively easy to measure. However, the cars are rarely, if ever,
weighed, and usually the mass is determined by published data for each particular
car model. This can be inaccurate, especially if one of the vehicles was carrying
a heavy load or a number of passengers, or if the cars were modified in any
way. So, immediately we have some uncertainty thrown into the analysis.
The second issue is v10,
or the closing velocity of the crash. Without sophisticated equipment placed
on both vehicles that would measure the speeds of each at the moment of impact,
there is no way to accurately determine this number. Some accident reconstructionists
simply use an estimate of what the witnesses state after the accident. A skilled
engineer could examine the damage to the cars, and provide a rough estimate
of the closing speed, but it would be an estimate of a range of possible speeds,
and not a definitive speed. Furthermore, such analysis is seldom done on vehicles
in low speed crashes. Frequently, the AR will simply begin with a low estimate
of the crash speed, based upon what the at-fault driver states as the impact
velocity.
Third, the coefficient
of restitution also causes problems for the AR, because the only way to determine
this number is to take identical cars, crash them together under conditions
identical to the collision, and measure the amount of elasticity. This would
be very expensive and impractical and is almost never done. The AR simply
uses an estimate for this number that cannot be known for certain.
The last two portions
of the equation—external forces and duration of collision—are not that important,
as these variables are multiplied by a very small number: |
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But again, these numbers
are virtually impossible to determine. What are the external forces on the
vehicles? To calculate this you would have to know whether the cars were on
an incline, the condition of the road surface, whether either occupant hit
the brakes, et cetera. There is simply no way to accurately measure these
factors. As for the duration of the collision, or the Dt, a typical collision
ranges from .1 to .2 seconds, but again, this is a range of values, and provides
no certainty.
The bottom line is that
we cannot calculate an accurate estimate of the Dv of the target vehicle without
these important pieces of information. We might be able to estimate a range
of possible Delta Vs after a careful analysis by an engineer, but this would
still just be a range of values. (Dv—or the “change in” velocity—is important,
because it is used to calculate acceleration; it is the rapid acceleration
of the occupant that can cause injury in a crash.)
Despite the fact that
you cannot accurately calculate Dv after a crash, many accident reconstructionists
go even further, and provide a “calculation” of peak occupant acceleration.
This is impossible. First, we don’t even know what the Delta v of the collision
was, and because of that, we cannot calculate the acceleration of the target
vehicle. Even if we did know the peak acceleration of the vehicle, however,
we would still have no idea of the occupant acceleration, simply because of
the huge number of variables that come into play (i.e., seat type, seat surface
material, seat angle, occupant mass, occupant position, occupant gender, head
position, et cetera).
The impossibility of
accurately calculating occupant acceleration was clearly demonstrated by Siegmund
et al. In this very well done study, the authors performed 39 test collisions
with live occupants at 8 km/h (about 5 mph). In these carefully controlled
tests—using the exact same vehicle, seat and test conditions for each crash—they
found that the occupant G forces ranged from 6.7 to 12.0! That’s nearly a
factor of two, in a carefully controlled environment. In the real world, these
differences would be magnified to such a degree, that we couldn’t even begin
to predict what the occupant forces might be.
In summary, understanding
the basic math behind low speed crashes is important. The old maxim, “Garbage
in, garbage out,” best sums up the problem of calculating accelerations after
the fact. If there is no certainty of the inputs to the equation, the result
of the equation is questionable at best.
1. Emori RI, Horiguchi
J. Whiplash in low speed vehicle collisions. SAE 900542. 1990,103-108.
2. Siemund GP, King DJ, Lawrence JM, et al. Head/neck kinematic response
of human subjects in low-speed rear-end collisions. 41st Stapp Car Crash Conference,
1997. SAE 973341;357-385.
(I would like to thank Mr. Tim Moebes for his assistance with this article.
Mr. Moebes is an engineer in Washington State, and can be contacted at moebes@arsoftware.com.)
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